ADV tournaments follow standard USAV rules. There are certain rules, however, that we either clarify or relax to make the games a little easier and less contentious for players to ref.
Standard Outdoor Rules:
- Block as a touch: For any doubles format, a block counts as a touch. For all other formats, a block does not count as a touch.
- A net is a net: If you contact any portion of the net during play, it is a fault.
- Continuation: When the ball is down, the play is over. No faults are to be called after the play is dead.
- Finger action over the net: Set overs are considered illegal even if the player is at 6 or 12 with the net or if the set inadvertently drifts over the net. Redirecting a block is a legal play as long as the player does not have extended contact with the ball. The block must be a single continuous motion without catching the ball.
- Double contact on the first ball: Any first ball (including serve receive) can be doubled as long as it is a single continuous attempt to play the ball and there is no fingertip action. Hands do not have to be together. Fingertip action on a non-hard-driven ball must be a legal contact (e.g., a clean hand set).
- Hard-driven ball: Finger action (beach dig) is allowed for the first contact on a hard-driven ball. Hard-driven is defined as a ball you don’t have time to think about.
- Back-row attacks: For all reverse formats, a male player can attack the ball above the net if he jumps from behind the 3m line. If the male player is on or in front of the 3m line, a portion of the ball must be below the height of the net at contact, otherwise, it is a fault.
- No courtesy rule: Any player can serve to any opposing player regardless of .
- Court boundary: Entering any adjacent court that is scheduled for competition during play is a fault.
- No centerline violations: If a player goes under the net during play, it is not a fault, unless it interferes with the other team's ability to play the ball.
- Antennae: The standards (poles) are the antennae. If the ball touches or passes over the poles, it is out.
- Time outs: A single one-minute time out per team per set is allowed.
- Game-delay forfeiture: Any delay longer than 5 minutes creates a forfeiture of the current set, including those caused by injury. TD has the discretion to extend injury time-outs.
Standard Indoor Rules:
- Time outs